Spirit Shrine
Single Player Level demo
Level Design Summary
I chose to go with a underground dungeon theme. I thought of classic traps and puzzles. I came up with several but I chose to stick with a simple timing axe puzzle and a hidden path puzzle. So I sketched out a rough top down map. And threw it into photoshop and went from there. to look at my kismet with explaintions click on the thumbnials below the movie.
Level Objectives
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Defeat first set of enemies
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Cross the axe swing trap
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Defeat second set of enemies
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Relight the torches
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Escape dungeon
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