Spirit Shrine

Single Player Level demo

Level Design Summary

I chose to go with a underground dungeon theme. I thought of classic traps and puzzles. I came up with several but I chose to stick with a simple timing axe puzzle and a hidden path puzzle.  So I sketched out a rough top down map. And threw it into photoshop and went from there. to look at my kismet with explaintions click on the thumbnials below the movie.

Level Objectives

  • Defeat first set of enemies
  • Cross the axe swing trap
  • Defeat second set of enemies
  • Relight the torches
  • Escape dungeon