Killing Time - Unreal tournement 3 Mod

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Dynamic Spawner

During development we realized the game wasn't fun with predetermined spawning of enemies. Fine tuning every instant would require way more time then we had. we needed a easy way to have enemies constantly flooding your screen and we didn't want obvious clumps of enemies mopping around. We tried using a move to player latent script. That did make the enemies come towards us but they wouldn't attack and if we added a shoot at player script the AI would shot at you from across the map and the player would die instantly. which made the game no fun. also if the player stopped at any point in the game it became boring.

we had this idea what if we only had 2 spawn points in the whole map and attached them to the player but make them off the screen so that the player wont see the enemies being spawned. once we figured out that you can use a target point for a spawn point and have a Actor Factory running a loop the rest was history. After the enemies spawn the script hits them for 90 damage so that the player could kill them really fast. in play tests we found that the faster the enemies died the more fun people had.

An early problem we had with this script was that the targets weren't reattaching after the player died this got quickly solved by using player spawned not level loaded and visible as the event trigger.