| Design Doc | Pitch Demo | Monolith Battle 1 | Monolith Battle 2 | Killing Time Site | Dynamic spawner |
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Lead Game Designer / Overall Project lead

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Killing Time is a side scrolling shooter that uses the UT3 Engine to create a world for players to get immersed in. The game features 3 Multi-Player maps and a excellent single player experience. The art is 100 percent made by students on the team. even sound track is created by our very own team members. The team at its largest was around 20 people. Game play consists of Classic side scrolling action with a time travel twist.

Accomplishments

  • 2nd Place in Non-Fps Game Mod Category (Phase 3 MSUC)
  • Finalist in Best Game Mod Category (Phase 2 MSUC)
  • Finalist in Best Use of Physics Category (Phase 2 MSUC)

Responsibilities

  • Trained team in 3d Art/level Design
  • Scripted our dynamic spawning system
  • Design and script Boss Battles
  • Approve concept art
  • Create Prof of concept demo
  • Assign/ maintain deadlines
  • Communicate with the team
  • Recruit team
  • Pitch Game Design
  • Present game to faculty/industry professionals